
WARNING: You'll need over 80kb free memory to run the editor. It doesn't check if enough memory
	 is free, so it'll crash. 

This Editor currently is only for 89 users

You need the file "Kirbygfx" to run the editor. The editor doesn't test if the file is on the calc.

Run "edit"
If you're creating a new level, you've first to type the name of the Level.
Then you must type the size of the level. The size is given by the number of
tiles. For example, the first level of the game has a height of 20 and a length of 500.
Although you can make a level that has height and length of 999, I wouldn't recommend it
because such a level has a size of 999*999*2=1996002 Bytes, what will crash the calc.
Don't forget that the file of a level is compressed and that his decompressed when his
loaded in the game, so the size of a level doesn't correspond to the size of the file.
So, if you've defined the size of the level, you'll find an empty screen with a cursor.
You can move the cursor with the arrows. First, you're at the top left Position of the level.
If you press the "Q" Button, the picture of the Button is copied to the background. You
can draw the background of the levels in that way. You can change the Picture of the cursor by 
Pressung the "A" or "S" Button. You can erase the Background by Pressing "D". 
If you wan't to scroll a little bit faster, press "Z" before pressing the arrow keys. And the
final key is "X" with you can place the Position of Kirby. It is very important to place kirby
at least 6 tiles away from the borders. The Prog will crash otherwise if you run the levels.
So, that's all for the background.
Now we'll come to the more important thing, that what's behind the background. You can reach that
"mysterious" place by pressing "F1". If You've already a background, you'll see that it has changed 
a bit. So, in this mode, you can place objects and enemys and define the values of the tiles. The first
seven numbers are for the values:

1:	This tile is solid. Kirby can walk on this tile, and he can't walk through. 
2:	This tile is an indicator for an enemy to change the direction.
3:	This tile is half-solid. Kirby can walk on and he can walk through.
4:	This tile will hurt Kirby
5:	This tile is water. Kirby swimms in this tile
6:	Level end. It is recommended to define more than one tile.
7:	Should be placed on the top of water-tiles. (Otherwise Kirby won't jump out of the water)
8:	on this kirby will slide more
9:	Checkpoint. Like the Kirby position, you must place it at least 6 tiles away from borders
10-13:	This is a special object. It moves the camera in the direction of the cursor. If Kirby
	goes out of the pictures, he's killed.
14-15:	Restores the normal camera.


You shouldn't use following number: 26
The rest should be clear by the picture.

You can return to the other mode by pressin "F2".

So, if you've made the level or you wan't make a pause, press "ESC", but only once. You'll find a
Menu. Under Options, you can set the abilities for Kirby.
Then, if you wan't to the save the File, return to the first menu and press "Exit and save". If you
press "ESC", you'll exit without saving the file. Don't forget that.
If you wan't to load a level, simply start the editor and type the name of the level. He'll be 
loaded automatically. 
If there is something unclear, simply look at "klev1" and "klev2".
To test your levels, start the game, go under custom levels, levels, and then choose the level by moving
the up-down cursor.
If you've more than a level, you can connect them by runnung "wc". Type the name of the world, and then simply choose
the levels you wan't to connect. Shouldn't be hard to understand. The world is saved by 
pressing "ESC".

Use "Q" to select in the menu.